Teaching a classroom
The workshop was divided into four main parts.
- First part was a short introduction of us, Appdictive and our background and the projects that we have made.
- Second part roughly covered the idea of iterative app development and the value of making low-fidelity prototypes and learning as much as possible while the design is still easy to alter.
- The third part was to describe WytePad as a product and how they can be used as a part of an iterative design approach.
- Finally the students were divided into groups of 3-4 students pr. group and were guide through a super fast app development session, which will be described below.
Iterative design session
The idea behind the app development session is to introduce the students to quick iterations and user feedback. To do this we gave them the task of creating a new weather app, having them focus on target users, how it should work and its core features. To facilitate this we made a tight schedule describing the task and the amount of time they had to complete the task. The schedule was:
- Brainstorm session
- 5 min - The group generates an app concept focusing on target users, how to use it and core features.
- 2 min - Each person draws one screen depicting what the weather app could look like.
- 5 min - The group decides on an app idea by combining the ideas from the previous task.
- Prototyping session
- 10 min - The group sketches the different screens in their app concept.
- Evaluation session
- 2x5 min - Each group pitches their app idea using the sketches to another group which then gives feedback. After the first 5 min they switch.
- 5 min - Using the feedback given during the previous task, the groups now makes changes to their concept and sketches based on this.
- Marvel session
Using WytePads as a design tool with the high school students that participated in our workshop was an efficient and inspiring way for them to share ideas. However the students did have a hard time dealing with the fact that they had to create crude sketches to complete the tasks within the allotted time. It turned out to be so difficult for them that we had to pause the workshop momentarily while we explained that: trying to make pixel perfect design is not just against the principal of the tool at hand, but also not productive in this stage of an app development process. As a result the students became more relaxed and able to produce useable concept sketches.